PAUSE ===== This is a "compatibility toolkit" to redefine the PAUSE command in SuperBASIC. It only works in Qdos JS and above. It should do no harm in Minerva or SMSQ/E. The issue this toolkit tries to solve is that some programs, that might otherwise have worked, fail for the trivial reason of this slight incompatibility. Syntax: ------- PAUSE channel #0 assumed, timeout: forever PAUSE#channel timeout: forever PAUSE timeout channel #0 assumed PAUSE#channel, timeout where channel is an open console channel (default #0) and timeout is -1, (0..32k-1)s / 50 (default -1 = forever) Examples: --------- PAUSE If there is a valid channel #0, pause forever PAUSE 100 If there is a valid channel #0, pause for 2 seconds PAUSE - In both cases, if there is no open console channel #0 PAUSE 100 the routine returns immediately, ie no timeout. It does NOT open a console window like SBASIC does. PAUSE#3 - if channel #3 is an open console channel the program PAUSE#3; -1 pauses forever. If the channel is not open, or not a a console channel, the routine returns immediately without error. A valid PAUSE command may be interrupted by a keypress. PAUSE -3 - returns error Bad parameter (SBASIC hangs?) PAUSE 3, 50 - returns error Bad parameter (no #hash) PAUSE#1, 2, 3 - returns error Bad parameter (too many parameters) PAUSE#4, 50 - if channel #4 is not open or not a console channel it returns immediately without error. Software status: ---------------- V0.02, pjw, 2024 Nov 05, added invalid channel logic Conditions of use and DISCLAIMER as per Knoware.no
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