                                Game Menu
                                =========


Here you can configure the game board properties. Most of the items are
altered using an 'option selector' popup menu. The right and left arrow
items scroll between options (if any), while the up and down arrow items
increase or decrease the value of the numerical option. DOing an up or down
arrow item causes a larger increment/decrement step. HITing the selected
option, or pressing ESCape leaves the original value unchanged, DOing the
selection effects the change.

Game (spot):

DO  the spot of the game you want to play. This sets up the game as
    configured and returns immediately, ready to play.

HIT the spot to select the game. You can then edit its parameters (see
    below) or press the 'Save changes' button to select that game as the
    default game at startup.

If there is no game is selected it means that the current game has been
changed in some way: Either the size (using resize) or the timer has been
modified. In that case:

HIT one of the three games to make that game take on the current game
    characteristics or

DO  one of the three games to set the current game to the characteristics
    specified in the list. This discards the changes you made outside the
    Game Menu and adopts the listed characteristics as the current game.

Grid:

Click the item to alter the game's x or y grid size

HIT the 'x' item between the grid sizes to toggle the dependency lock. If
    the dependency lock is set while altering the x-size, the grid's
    y-size will match its x-size. The y-size cannot be altered
    independently while the dependency lock is engaged.

Mine options:

Use the option selector to choose between automatic or a specified number
of mines.

Time options:

Auto   => automatic timeout setting (count down)
Timer  => times the game, but doesnt timeout
None   => clock not used
number => the number of seconds to count down

Save changes:

Save the changes to the configuration file. Unless you save your changes
they will only be effective during the current session.

                                   End
