                                 Look Menu
                                 =========

This is where you configure how D-Miner looks. This help text also covers
the Colour Selector and creating an own D-Miner colour palette.

<P>     Palette         Cycle through the four possible system palettes
                        0..3 plus one configurable palette: 4 (see below)
                        Note: Some palette settings may render some program
                        elements invisible.

<S>     Spots           Spots (or Buttons) come in four different colours.
                        Pressing <S> or clicking the black arrow brings
                        up the spot selector. Move the mouse over each spot
                        to see its colour. HIT any spot (or press ESCape)
                        to exit the menu without selection, or DO a spot to
                        set the spot colour.

Counters are the number-of-mines-remaining counter (Mines Counter) and the 
Timer. Here, using the colour selector, you can set the counter paper and
ink colours.

The timer counter differentiates between three different "states":

<R>     Run             This is the normal timer mode

<W>     Warn            This is the warning mode, eg 5 seconds before
                        timeout

<T>     Timeout         Here you set the colours for a timed-out timer


The mines left counter has only one state:

<M>     Mines           Sets the colours for the mine counter


Colour selector:
----------------

Move the pointer over the colour grid to find a suitable colour

HIT the colour grid to lock the selected colour. When locked, DOing the
    colour grid releases the lock again.

DO  the colour grid to toggle between paper and ink, or select paper/ink
    manually

DO  the counter (bottom right) to confirm your selection. Unless you do
    this, the colour change is ignored.

ESC exits the colour selector, abandoning any changes made.


Palettes:
---------

To create or alter the special D-Miner colour palette you can use a
third-party tool called QCoco (see Contact details in the Readme). Create
a palette (or load and edit the existing one) and call it dminer_thm and
save it in the D-Miner home directory.

Once the special palette has been loaded (by selecting palette number 4) it
remains loaded until you re-load the game.



                                   End
